I am a senior concept artist and illustrator based in France.
I have studied graphic arts and advertising for 4 years where I was graduated with honors, and then 2 years of specialization in illustration.
Extremely curious by nature, I have a passion for everything that is related to the image.
After some time as a freelancer, I went to work as a concept artist at Wizarbox for two years, on several games for various platforms.
Then I was hired by DONTNOD Entertainment in 2009 where I stayed 10 years, using my skills to create characters, props and environments for all the studio Projects.
I serves now as a freelance concept designer and illustrator for video games, movies, TV show, role playing game, book covers, and more.
A receptive perfectionist, I strives to push my work in order to communicate a maximum of informations and ideas.
Always listening to the teams, my knowledge allows me to act as a bridge between various other related professions (3D Chara, 3D enviro, Fx, Level design)
My goal is to work on ambitious projects, innovative and federative, to learn and share my knowledge and passion within a team and to push further the limits of what we can accomplish.
Always looking for new challenges, I am always on the lookout for new projects.
My list of Clients include
Square Enix, Netflix, Blur, Warner Bros, Monolith Production, Bethesda,Ubisoft, Capcom, Mcm, JCC Holding, Soleil prod, Gallimard, Bragelonne, Flammarion, Pygmalion, Wizarbox, Dtp ag, Air France, Digital Diesel, Nescafé, Akama Studio, Delcourt, Dargaud, Moonscoop, Mad Movies, Riva Digital and more
Working on characters concept art for an undisclosed project.
Senior concept artist - visual developer at DONTNOD entertainment.
Working on a lot of unnanonced Projetcs.
working on :
- Matte Paintings
Working on an unnanonced Projetc
teacher/speaker for the Game art specialisation class in Concept art (chara, environment, vehicles, production constraints) at "NEW3DGE game animation & vfx art school."
Working on FINAL FANTASY: KINGSGLAIVE.
(researches, sketches, final polished images, turn around for the 3D team)
- Characters concept art.
- Props for characters.
- characters visual dev.