I am a senior concept artist and illustrator based in France with more than 15 years of experience in the video game, film, book cover and other related art field.
Extremely curious by nature, I have a passion for everything that is related to the image.
A receptive perfectionist, I strives to push my work in order to communicate a maximum of informations and ideas.
Always listening to the teams, my knowledge allows me to act as a bridge between various other related professions (costume design, set building, Fx, props building, and more)
My goal is to work on ambitious, innovative and federative projects, to share my knowledge and passion within a team and to push further the limits of what we can accomplish.
Concept artist for film and TV show.
Concept art for high value projects in architectural design for clients around the world.
Focused on storytelling through architectural vizualisations
concept art and Visual Development for DUNE: PROPHECY for Warner Bros/HBO MAX with PitchDevStudio
working on a lot of stuff
Magic The Gathering card Illustrator.
Working on characters concept art for an undisclosed project.
Key Art for CENTURY (working title)
Senior concept artist - visual developer at DONTNOD entertainment.
Working on a lot of unnanonced Projetcs.
working on :
- Characters
- Environments
- Vehicules
- Props
- Backgrounds
- Matte Paintings
- etc.
Working on an unnanonced Projetc
teacher/speaker for the Game art specialisation class in Concept art (chara, environment, vehicles, production constraints) at "NEW3DGE game animation & vfx art school."
Working on FINAL FANTASY: KINGSGLAIVE.
(researches, sketches, final polished images, turn around for the 3D team)
- Characters concept art.
- Props for characters.
- characters visual dev.