the past couple of months I worked on a personnal project on unreal5 while doing the "Unreal for concept art" mentorship by Jama (you know him, no needs for introduction).
This project is focusing on key frames.
after a year and half on DUNE: Prophecy, I found out that what I really love is blending "design and story" together to have a full scope of what we need in pre production.
done in - blender/ unreal5/ photoshop.
this project also serves as a benchmark process to show a better rendition of what a Director and a Director of Photography may need during pre production for shooting.
It allow you to convey the mood of the scene but also the light rig that can be used, time of day for real location and camera settings (lens, aperture, exposure, format of frame, spherical or anamorphic, you name it)
*Glazed art for protection.*
part 2 and 3 coming soon