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The Shard of Carmarthen - Part Two

here is PART II of my personnal project.
still focusing on key frame, counting a story. They arrive now at the entrance of an ancient/forgotten temple.
what will they found inside? well we should now with the final part coming later this week.

this project also serve as a benchmark process to show a better rendition of what a Director and a Director of Photography may need during pre production for shooting.
It allow you to convey the mood of the scene but also the light rig that can be used, time of day for real location and camera settings (lens, aperture, exposure, format of frame, spherical or anamorphic, you name it)

Blender/unreal/photoshop
for the unreal lovers, yes this part is also in the same Unreal engine level as part 1.

*Glazed for protection*